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Posts posted by 𝓓𝓮𝓻𝓹𝓲𝓬𝓲𝓭𝓪𝓵#1000

  1. Change log's may be delayed as I am starting to get into importing items and making them usable in DayZ. I have a lot to learn and a long way to go however I have successfully added a handful of melee weapons that have been added to both servers.  I know I've missed things that should be added but honestly can't remember off the top of my head, so much has been going on with so many different files, changes, additions and it's just too much to keep the greatest track. But for the most part here's a decent update of everything that's been happening the past few weeks!

    General Updates
    - There will be an addition of 5 new guns. New shotgun, SMG, AR & Sniper that will be added to the server in the near future. They were purchased by staff & players together for a good little update for the server for some custom content. They will all have the vendetta logo "etched" into them as some others have and unique to our server. (Both Servers)
    - Airdrop Loot Updated (Deerisle)
    - Additional buildings & locations slowly being added (Deerisle)
    - New military location near Portland (Deerisle)
    - Discord ticket system changed entirely!
    - Discord donation link & web link have changed, with the addition of new things in the store.
    - Starter items changed, hoodie & knife are unique to Vendetta
    - Deerisle has it's own currency exclusive to Vendetta apart from the Chernarus currency

    Ground Zero Changes
    - No longer a specific location on the map (Deerisle)
    - Changed into an Airdrop (Deerisle)
    - Additional "Animal" AI added as possible event entities (Deerisle)
    - They still drop their original loot set as possible inventory loot (on top of the airdrop loot which is almost the same) (Deerisle)
    - Exo-Suits can only be obtained by killing the exclusive "difficult" zombies at airdrops that have the zombies. (Deerisle)
    - I'm sure I'm missing something not posted here...

    Airdrop Changes
    - Added airdrop mod to deerisle with the removal of expansion
    - Possibility for bears / wolves to spawn with or without zombies as AI instead (Deerisle)
    - Ground Zero changed to Ground Zero Airdrops (Specific end game gear available only from these airdrops) (Deerisle)
    - Adjusted loot table entirely (Deerisle)

    Trader Changes

    - Black Market Location Change! (Deerisle, check in game map to see the new location)
    - Complete overhaul of most prices (Deerisle)
    - Exo-Suits added to sell (Deerisle)
    - Addition of new trader for quick access kits (Deerisle, Chernarus to follow)
    - New melee weapons (Deerisle, Chernarus to follow)
    - Ground Zero trader added (For all exclusive GZ gear located at black market, to sell not buy) [Deerisle & Chernarus]
    - Multiple exploits fixed for traders buy / sell prices (Please announce any found to staff immediately! Thanks in advance.
    - I'm sure I'm missing something not posted here...

    Utopia Map Mod Progress Check the discord HERE
    - Custom models, buildings and static assets
    - Exotic locations are under way, we have a volcano Island and even an iceberg location players can base, loot & PvP.
    - Needed models and assets are in the discord for everyone to see what we are trying to include into the map! Be sure to help out if you can!
    - Scripts are needed for the map so please do help out as we need to pay for them to be created from scratch!
    - Plenty more but too much to list.

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  2. We have much planned for the server! A few good things to note from the updates the past few days.

    Deerisle / Chernarus Change List
    - Updated M24 description to display proper ammo required
    - Added custom loading screen (Will be updated with the restart in an hour)
    - Updated traders to remove duplicated metal plates so people can't make money buying and selling them
    - Re-initiated merlin in trader / spawn so it can be used again
    - Added spraycans for heli's as they seem to work now
    - Added territory system for both servers
    - Set max party system to 20
    - Territory kit / flags added to trader
    - Added expansion lumber type to traders


    Takistan Server Progress
    - Traders at every town configured (Need testing as there may be issues with some, they may not face the right way yet)
    - Map markers added and colors configured for every city
    - Added spawn select so you can spawn at any of the major towns
    - Updated trader configs
    - Temporary Black Market / Heli trader configured
    - Max balance configured for 999M
    - Expansion Handbook Updated In Game
    - Vehicles / Heli's can now spawn around the map (May spawn on their side, will fix all in due time)
    - Building towns with vanilla items has started. The only places finished so far are listed below.
    ----- Nur (Finished)
    ----- Zavarak (Finished)
    ----- Nasmar (Started Construction)

    I'm sure I forgot some stuff, will keep this updated as I remember or with the next change log push.

  3. Complete Change List (Photos Below)
    - Added new Ground Zero zombie variants
    - Fixed new trader guy at black market location on chernarus
    - Added M24 / Honey Badger Ground Zero variants to spawn at ground zero zombie loot
    - Added new weapons M200 variant, Honey Badger, M24 variants to sell at trader where applicable
    - Added new Vendetta Assault Helmet / Vests to spawn on map / ground zero zombie loot 
    - Added new vests / helmet to trader where applicable to buy / sell
    - Updated Vendetta Desert Eagle firing sound updated
    - Removal of "Trader Zone" player tags addition from files as its built into expansion

    - I know I forgot a few things I will update when I remember



    Ground Zero Only Loot


  4. Known Issues
    - Issues with expansion vehicles are well known and they are working on it!
    - Global chat has been fixed but still wonky sometimes.
    - Many things are broken at this time please wait for updates from expansion, community online tools and the rest of the development teams we run mods from.
    - Expansion Merlin / Bus have been disabled from spawning / buying as they have teleportation and server crash issues (Devs are aware of this and working on it)

    Change List
    - Hope to have fixed excessive amount of vehicle parts spawning everywhere
    - F150 class name updated in trader config for the red one to now be buyable / sellable when psycho vehicles are updated
    - Disabled skyline base furniture for the time being in traders as the mods currently not updated
    - Expansion update nothing major just bug fixing, not everything has been fixed yet
    - Increased 408c rounds for the m200 to stack to 50
    - Increased 12.7x55 rounds for the ash12 to stack to 50
    - Fixed Deerisle Race Course spawn locations for vehicle traders to spawn as they should at the beginning of a race. Up to 8 positions from the front of the start line.
    - Sell positions are the starting positions on the track locations 1 through 8 from the start line.
    New M200, Honeybadger, M24 & Vendetta plate carrier variants added will be in traders later!

    Ground Zero Changes
    - Updated item drop rates
    - Added an entire gear set see photos attached for better visual (Ground Zero Exclusive)
    - No longer able to sell ground zero items such as rifle, vest, goodies, etc. at safe zone
    - Moved "Ground Zero Goodies" category to it's own location at black market (both servers)
    - Added white / blood pattern m200 variant (Ground Zero Exclusive)
    - First ground zero vest carrier texture updated see photos attached for better visual
    - Audio muffle fix incoming for bloody gasmask with next VendettaRemastered mod update

    Cassettes Addon
    - Dependency awaiting update for all tracks to work
    - Officially started re-texture of various artists tracks
    - Added over 100 with latest couple updates while dependency has been down
    - Removal of Cassettes Addon from workshop for updating
    - Added Cassettes Addon to workshop under another account

    Old GZ Plate Style


    New GZ Plate Style


    Full New Uniform


    New Ground Zero M200 (Black Variant Coming Soon)


    Preview of SOME not all cassette retextures

  5. Complete Change List
    - Trader keybind is now F
    - Cassettes Addon now over 100 tracks available at vehicle traders
    - Adjusted Deerisle race track spawn points for vehicles to spawn where they would as a race should begin
    - 1.08 Vanilla Items Installed (All available at traders)
    - In game "book" menu updated
    - Fixed some trader categories
    - Split files where needed for expansion new file integration
    - Airdrops disabled for the time being (Waiting on Expansion Update)
    - Expansion keys may have issues with vehicles at this time please avoid them for the time being
    - Global text chat not working at this moment (Waiting on expansion update)
    - Party Player Markers not working at this moment (Waiting on expansion update)
    - Entering / Exiting aircraft / buss seats may cause client or server crash please avoid for time being!
    - Modular Vest System removed for compatibility issues (Items left in traders as we will reinstall it, avoid buying the items for now)
    - Base Furniture Mod 2.0 removed for compatibility issues (Items left in traders as we will reinstall it, avoid buying the items for now)
    - Psycho vehicles do not spawn or work at this second (Waiting on Psycho developers update, they are aware)
    - Comp will not be given if you buy anything listed that should be avoided for the time being.
    - Biathlon Arena implemented from vanilla DayZ (Loot should now be enabled)
    - Munghards itempack updated inside VendettaRemastered pack (I will eventually check about new items that may be included)
    - Removal of NewNVG mod to prevent future issues
    - Hope to have reduced the amount of vehicle doors and unnecessary parts to clear up some loot space on both servers
    - Updated price of the new "Party Tent" because it's garbage and needs to be much cheaper
    - Added Expansion Crossbow / Bolts to the trader & Loot table (Adjusted price & amount set to spawn)
    - Hard Capped Both Servers 75
    - Temp mod installed in place of MVS, MVS_Fix
    - Enabled Vanilla / Expansion base building. You should be able to use expansion code lock on vanilla, and destroy with explosives for proper base raiding mechanics to still take place.
    - Disabled vehicles requiring key to start them
    - Fixed zombies not spawning

    I'm sure I've missed a few things more than likely as it's been a long day but I will post anything I forgot in here or the next change log!

    Everyone can view the 1.08 update list HERE


  6. Complete Change List
    - CassettesAddon mod created to add more variety of music / audio files to be used with the cassette player! Total of 73 created and finished today.
    - New tracks added to traders / types.xml for lifetime values
    - Installed and finished implementing it into Deerisle
    - Set to install on Chernarus server with the restart in a couple minutes 
    - HotRod from vehicle traders now spawn with wheels when purchased
    - Deerisle Race Track map market added
    - Ground Zero map icon updated

  7. Chernarus Change List
    - See last change log (Here)
    - C4 Removed Until Further Notice (Has geometry issues on explosion doing damage to surrounding structure instead of desired target) [May still be sold if found]
    - Rely on the rockets, categories changed to note what's usable for raiding
    - Defense on Ground Zero helmet / vest increased again (Still trying to get it to the desired state)

    Deerisle Change List
    - Configured for 1PP not 3PP
    - Ground Zero installed (Old location in the north has been used)
    - Custom Heli / Boat / Vehicle locations updated to include everything from main Vendetta server
    - Safe Zone Traders installed, oriented properly and ready, equal to main Vendetta server
    - Black Market built & traders installed (Including Heli trader) (Original CYS Location)
    - Race track vehicle traders added NOT A SAFE ZONE (Simply an extra location to buy / sell vehicles or use the track if you wish to race freely)
    - Spawn Select configured, default gear load out to match Vendetta server
    - Default Expansion Airdrops config used from Deerisle developers (For the time being)
    - ATM established for Safe Zone ONLY
    - Loot table configured to have everything that "matters" for the most part, spawn in majority locations on the map (Slight changes may occur later as necessary)
    - Zombie loot configured similar to "Oldschool CYS" to give it that authentic feel, guns, mags, attachments, gear and more to be found in zombie inventory!

    ----- Waiting on a new instance to be configured for use through CFTools for kill feed, base building logs and other stuff at this time (Should be in within the next 24hr)
    ----- Auto restarts will match Vendetta server for 12/6 AM/PM PST
    ----- Safe Zone / BM Building zone, killing radius etc all set to 200m from locations (Info also in book rules, I will add it to discord shortly)

    Server whitelist has been taken down, server name has been set and it's now live and available to connect!

  8. The following changes will take place with the server in 5 minutes. 
    Change List
    - Prep for 1.08 DayZ stable update for expansion changes (Files saved for upload when released)
    - Ground Zero plate / helm defense values updated, they will not protect better (Still Testing Looking For Final Result As Desired)
    - Removed shock values from GZ Helm / Plate
    - Vehicle Spray Cans added from expansion to traders (not found in the world) to spray vehicles different colors for what's available (mainly expansion aircraft)
    - Ground Zero Loot Rate Updated! (Increased some items to have a better chance at spawning)
    - Anzio Anti-Material Rifle added to Ground Zero EXCLUSIVELY (Due to how over powered it is, it has been set to only be available at GZ, so you must piece it together, ammunition as well)
    - Added Expansion Car Keys (Testing NOT CONFIRMED TO WORK YET)
    - Separated MRAP that does NOT like to be sold in its category with a notice about it!
    - Vehicle Radio / Cassettes added to the trader to play in some psycho vehicles that have the "Music" slot in the vehicle inventory
    ----- Once you turn it on with a cassette in it, put it in the vehicle and it will play, or hold it in your hand and it will play. Standing outside the vehicle look at the radio on the inside of the vehicle and it will prompt you "F" to REMOVE it.
    ----- There are a total of 9 cassette tapes at this time (More to come in the future! I know they will make more eventually and I've requested permission to make some for our server)

    Future Plans
    - Custom Loading Screen (Thanks to Psycho development team)
    - Custom Vendetta Clothing (Thanks to Psycho development team)
    - 2 More Plate / Vest Camo Variants Coming (One set to match the orange Honey Badger Digital, The second will be a woodland camo pattern)
    - New M200 Ground Zero variant coming soon!
    - Plenty more I've noted without actually writing down so I forget quite often. =/

    I may throw a few other things on here before I head to bed, anything I may have missed before. Anything posted late will be added BELOW.

  9. Change List
    - Auto restart set to every 6 hours, 12 & 6 AM / PM PST (West Coast US Time)

    - Vendetta Masks added to zombie attachments to spawn 100% of the time on zombies visually
    ----- 98% chance for white, 1% chance of camo, 1% chance of gold

    - Ground Zero Goodies category updated (Both Safe Zone / Black Market Traders) [Misc trader at Safe Zone]
    ----- Removed Ground Zero rifle / mag from weapons and added to ground zero goodies category
    ----- Added Ground Zero Helm / Vest to this category as well

    - Vendetta Exclusive Content Updated! (Helmets / Vests)
    - Added Ground Zero helm / vest to ground zero loot ONLY (Not buyable)
    - Added other exclusive vests / helmets to ground zero loot, server loot military tier 3 / 4. Only 1 of each are able to spawn for the time being (Not available in trader)
    - Added No Vehicle Damage to the server content pack (Did NOT work and is being removed with the next restart to the server)
    - Adjusted values for new helmets / vests (Large storage capacity / good protection values implemented)
    ----- Ground Zero = Better than Mass Heavy Plates 
    ----- Other Exclusives = Equal to Mass Heavy Plates
    ----- Helmets Adjusted as best possible may need adjustment later but serve GREAT value to head protection at this time (Not extremely high caliber defensive though)

  10. Change List
    - Aircraft now available at Black Market (Parts as well only available at BM)
    - Aircraft DISCLAIMER added at black market trader so everyone is aware they're use at own risk
    - ATM Increased from 25k to 50k
    - Fido Pants added to stalker category at safe zone
    - Vendetta Universal Suppressor added, available at ground zero / some military loot locations tier 3 & 4. (Only works on weapons that would accept improvised suppressors)
    - Vendetta Universal Suppressor durability increased
    - UAZ & Variants added to trader along with parts in their respective category!

  11. Change List
    - Expansion RPG / LAW / M79 Added (Ammo Included) 
    - Expansion Explosives destroy base walls / doors, so the prices are equal to that of c4
    - Expansion Explosives / Ammo added to the loot table & ground zero at rare rates
    - Fido Stalker clothing prices changed in trader
    - Altyn Helmet / Visor added to MVS gear category in trader (Not the greatest helmet)

  12. Change List
    - Modular Vest System (MVS) items added to trader / BM where applicable
    - Heavy Plates / Helmets added to loot table for the server but rare (Helmets able to be purchased in BM)
    - Heavy Plates available to find in the loot table ONLY for the time being as they're slightly better than Mass's heavy plates
    - Regular MVS Plates / Heavy Plates / Helmets added to Ground Zero loot table at fair rate in correlation to other items
    - More items to come to Ground Zero in the near future

  13. Change List
    - C4 should now only take 1 per wall (Blast radius for how many in the AREA undetermined)
    - C4 should now only take 1 per safe (excluding large safe takes 2)
    - Multiple price changes in the trader include (C4, M200, Barret, Honeybadger, Ground Zero Rifle, Mcmillan, RPK, PKP and maybe a couple others)
    - MVS items to be added fully to the trader tonight after I test them

    - Other changes coming either later tonight or tomorrow that I missed posting here.

  14. Mod Changes
    - Expansion minor update (Nothing implemented or changed for any items, bases or anything that I'm aware)
    - Anzio 20x201mm rifle bullets are now tracer rounds instead of regular bullets
    - Modular Vest System Install incoming with the restart in 30 minutes (Remember to restart DZSALauncher to get the mod addition to the server on restart)

    Change List
    - Smoke grenade category fixed between the traders
    - Gold & Goodies category changed to "Gold & Silver" specifically for the title of the category
    - Ground Zero Goodies category created specifically for the ground zero goodies you can get as drops
    - 5 total items added to the trader in the ground zero goodies category
    - 4 items added to ground zero loot table (1 was already there, just needed to add it to the trader along with the 4 new additional items)
    -  "Animals" removed from Ground Zero and merged with "Zombies / AI" because of an issue with the "Animal" entities not spawning properly
    - Ground Zero Animal loot merged with Zombie AI loot table as the animals aren't spawning properly (I had them split so animals dropped ammo / mags where AI dropped weapons and such)
    - Modular Vest System will be available to purchase items through the TRADER ONLY (to keep the server loot clean and easier to find essentials otherwise it would be extremely cluttered with non-essentials / clothing)
    - Prices disabled for MVS items at this time as we need to figure out a correct price range for all of it, some items are enabled as they have prices coordinated to their other respective items we have in game such as pants, jackets, shirts etc.
    - If we ever have any of them added to the server loot table you may be able to find them with some attachments as the presets have already been implemented for this in the file structure however as mentioned prior, they are disabled for the time being

    Upcoming Changes
    - Custom Loading Screen
    - Custom logo / discord link on Psycho Vehicles
    - Custom clothing set from Psycho with vendetta logo / discord link attire coming eventually
    - Ground Zero Helmet / Plate Vest coming eventually (looking for a developer that can do it for us as I already have the models / skins purchased and ready to go)
    - New zombie / AI models from Psycho development crew to be implemented (Specifically for Ground Zero) in the future.

  15. Change List
    - PKP & Mag added to server loot tier 3 & 4. Added to Black Market to purchase, able to sell at safe zone & black market.
    - Disabled Raptor F150 at vehicle trader for selling due to a bug (Unsure if it's the trader or Psycho mod but I will contact both about this issue as it's out of our control to fix)
    - Gold & Goodies category fixed at ground zero for selling gold and some Ground Zero goodies
    - Ground Zero visuals updated with more built in the area
    - Loot table updated for the new buildings added at ground zero
    - PvP Event Zone implemented for admin hosted events

    In Game "Handbook" Changes
    - General Rules section rule #3 set to include description about no glitch raiding bases by any means.
    - Safe Zone Rules section rule #4 to include no placement of "Safe" storage items in traders.

    Updates To Come
    - Custom vendetta plate carrier & helmet
    - Custom Loading Screen

    - In game modded NVG vignette style changed there should no longer be a black shroud around the outside of the NVG when worn so you may wear them with helmets (hope this fixes the issue with them having a flashing vignette)
    Large Red Bracket at the bottom may be done client side (your side on your own PC)

  16. Changes Taking Effect
    - DT11 added to sell in the traders for 100
    - DT11 removed from spawning & airdrops as it causes client crash on "R" press to reload or un-chamber a round
    - Restart times now in effect 12 AM / PM PST (West Coast Time)
    - Logging system implemented in discord (Kills / Deaths, Build Logs, Admin Actions, Join / Leave logs) for upper administrative staff to monitor
    - Stalker categories completely implemented and catagorized (May have more to add later)
    - Adjusted in game auto-announcement message to every 60 minutes instead of 30. Also cleaned up the text to show less but stay descriptive.
    - Updated config files for Expansion mod update earlier this morning
    - Advertisement paid for by a couple people on the DZSALauncher, anyone may also do this here for better advertisement to better benefit Vendetta DayZ

  17. List Of Changes
    - Fido Stalker Gear added to server (Not spawning, just set for lifetime value in loot table file)
    - Fido Stalker categories added to clothing trader (Universal prices as they're simply cosmetic clothing (Nothing major about them for storage or anything)
    - New zombies added to ground zero (Some may be more difficult than others) [Animal / Humanoid AI]
    - New loot category split between animal and humanoid at ground zero so they may drop some different loot (Humanoid = Guns / Animal = Mags & Ammo [Not limited to just guns, ammo and mags])

    Mod Changes or Additions
    - zSpawnSelect mod added to the server, you may now select a spawn point between the multiple locations provided but may not spawn within 3000m of your dead body. Cooldown set to 20 minutes per location.
    - CFDZPlugin (Coming back in within the hour of this post)
    -CFDZAddin-Expansion (To be added with CFDZPlugin)

    Coming Soon
    - Exclusive Vendetta Logo Clothing Set (From Psycho Devs)
    - Exclusive Vehicle Logo / Discord Link on all psycho vehicles
    - Universal Suppressor (Ability to use on most if not all weapons that accept the improvised suppressor by default & will be extremely expensive)
    - New Vendetta Loading Screen (More info in notice below)
    - Ability to add radio to modded vehicles for Psycho vehicles and a preset playlist of music that can be played in them!
    - Auto restart times 2x daily (Coming once CFTools is back online. Restart times will be as follow: 12AM / PM PST [West Coast US Time])

    - Some downtime today due to CFTools crashing earlier, still await an update so we may reinstall it
    - CFTools will now support Expansion mod (Not sure what this entails for the server exactly)
    - Update for loading screen reverted after it was implemented for the time being until fully fixed by developers to work properly and take priority over the expansion loading screen as promised

  18. Content push for the day! Enjoy some new content with more to come! 

    Some things were added late late last night / extremely early this morning so I am posting this as a fresh topic as I've had time to double check everything to ensure everything listed in set in play with the coming restart to the server!

    Ground Zero Hot Zone Added!
    - New location (Map Marker Enabled In Game, GZ is now located at Devils Castle just East of North West Airfield)
    - Not so many zombies (Better for clients)
    - High Loot Hotzone & For PvP (May need to adjust drop loot & rates a bit, unsure how rates will be at this time but not going overboard)
    - Custom Zombies (May be a little tougher than vanilla zombies so be cautious)
    - New loot pool updated for Ground Zero! Enjoy some great high tier loot drops & a great way to make some money!
    - Implemented Zombies But Not New Building Structures (Yet)

    Exclusive Vehicle Additions From Psycho DayZ
    - Vehicles Added! (Too Many To Name, Check Vehicle Trader!)
    - Custom Logo Additions Coming Soon For Vehicles
    - Added all custom vehicles to possibly spawn in the world! Possibility of parts included, no guarentee for vehicles to spawn complete. It is like the rest of vehicles.
    - Added a couple more vehicles in game that I missed prior! Now including the F150 & Charger
    - All vehicles in the trader have their respective category to buy & sell their parts along with their vehicles

    Additions Coming Very Soon
    - Custom Gearset & Logo Or Texture
    - Custom Loading Screen
    - Music Player In Vehicles (Preset audio will figure it out soon)
    - Universal Suppressor Exclusive To Vendetta!

    Other Recent Updates
    - Vendetta custom currency description / logo & name adjusted
    - Multiple new gloves added to server loot & trader
    - "Random Ass Clothing" category added to traders for some misc new clothing content! (Some random roleplay or "fun" clothing to enjoy)
    - Reconfiguration of the vehicle trader, all vehicles in their own category tab with their wheel & parts (Color parts too) to decrease clutter.
    - Fido Armbands added to trader in the armbands category

    *More updates to come will be posted in this patch log for today only*

  19. Just re-posting a few things since they're now implemented in game. Enjoy!

    Ground Zero Hot Zone Added!
    - New location (Map Marker Enabled In Game)
    - Not so many zombies (Better for clients)
    - High Loot Hotzone & For PvP (May need to adjust drop loot & rates a bit, unsure how rates will be at this time but not going overboard)
    - Custom Zombies (May be a little tougher than vanilla zombies so be cautious)
    - Implemented Zombies But Not New Building Structures (Yet)

    Exclusive Vehicle Additions From Psycho DayZ
    - Vehicles Added! (Too Many To Name, Check Vehicle Trader!)
    - Custom Logo Additions Coming Soon For Vehicles
    - All custom added vehicles added to spawn possibly with items when found in the world (Not yet able to be found in the world)
    - I will add the feature for them to spawn around the world when I wake don't worry!

    Additions Coming Very Soon
    - Custom Gearset & Logo Or Texture
    - Custom Loading Screen
    - Music Player In Vehicles (Preset audio will figure it out soon)
    - Universal Suppressor Exclusive To Vendetta!

    Other Recent Updates
    - Vendetta custom currency description / logo & name adjusted

    *More updates to come will be posted in this patch log for today only*

  20. Quick beginning to the server updates today!

    List of Changes
    - Vendetta Custom Currency Texture, Description & Display Name updated! Enjoy our new custom currency with the Vendetta Logo / Mask unique to our server!
    - Adjusted rates for planes / heli's in the server, after the update from Expansion they were turned down by default to prevent de-spawning / re-spawning issues.
    - Added 3 new optics / 1 new magazine for the sr25 to the trader & loot table.

    Ground Zero Hotzone Coming Soon!
    - New location (To Be Announced!)
    - Not so many zombies (Better for clients)
    - High Loot Hotzone!
    - Custom Zombies (May be a little tougher than vanilla zombies so be cautious)

    Exclusive Vehicle Additions From Psycho DayZ
    - Vehicles exclusive to our server are coming soon! Hopefully tomorrow, but the base versions have been installed
    - Exclusive Vendetta imaging / logo's to be added to exclusive vehicles
    - Exclusive Gear Set Coming With Vehicle Expansion From Psycho!
    - Custom loading screen to be added by Psycho exclusively for us at Vendetta
    - Custom music to play in vehicles to be added by Psycho Dev's as requested (Plays when radio is in a vehicle from the mod!)

    *More updates to come will be posted in this patch log for today only*

  21. First official Vendetta Remastered change log hosting Expansion mod & dependencies. Stay tuned for future updates and all change log posts on the website!

    Server Content Additions & Changes
    - Expansion Mod Added
    - Building Item Resize Added (2x the stack amount & Smaller Inventory Size [Excluding Expansion Stuff])
    - Dragon Balls Resized Added (Used to take the whole screen so you couldn't store them, now they're 5x5)
    - Fido Stalker Removed (Overpowered zombies, fido weapons etc)
    - Mod list change entirely (Less is more and we will be running less than we have in the past for stability)
    - Expansion Weapons Added (For what works currently)
    - Default Character Starting Gear from Expansion utilized
    - NewNVG mod utilized on the server *It may not look like your normal NVG, it may be just a headstrap*
    - MRE's added (Add water to the heating pack & main course meal to heating back to cool [Will still show raw when cooked] <- bugged on devs end)
    - Helicopters / Expansion vehicles spawn on the server (not available to purchase as Trader mod doesn't support it fully yet [Bugs out and doesn't let you enter the vehicle, or if it does they blow up on startup])
    - Expansion land / sea vehicles are in game but not buyable as the same issue with trader as heli's so you can only find them for the time being.
    - Expansion base mechanics for building / raiding with C4 (All other methods to destroy bases from the outside disabled)
    - No more vanilla base building (Strictly using Expansion mechanics)
    - More expansion base building to come for roofing and more needed items eventually
    - Reports of heli's despawning over time have started *Use at own risk*
    - Multiple of the same "item" may appear in the traders, however they have been tested and they're from different mods, guns, mags, base items ect. They should be usable though and work as intended.
    - Ground Zero / most points of interest removed (Going back to the good old feeling of DayZ)
    - Tier loot system back in play! Find better equipment / gear the more North West you travel! (No more inflation or everything being everywhere)
    - Zombie loot system updated, no more inflated economy or extremely good gear from zombies. (Will update rates slightly as needed for default gear from zombies)
    - Exclusive content found from old points of interest may be available as tier loot drops (Extremely rare for overpowered weapons and gear)
    - Code locks from expansion work! (However you need to be able to access it to place it, so don't build fences in walls!)
    - Party system updated, out with the old, in with the new expansion persistent group system!
    - In game "book" gui for character stats, party system & server information page (Be sure to change the default key bind off "B" so you can access traders still [Change it to anything other than B, P, Z or the "Comma" key.]) **Be sure to help others with this in game!**
    - Keybindings listed here: P = Earplugs, Z = Auto run / walk, B = Trader, "Comma" key = change text chat channel.
    - Rules displayed in game in the book menu under server information page
    - Lower economy value (Prices will be extremely different compared to the inflated economy we used to run)
    - Trader locations: Green Mountain & Novy Lug (No building within 1000m) [In rules available in game through the book menu]
    - Black Market: Military Troitskoe (No building within 500m) [In rules available in game through the book menu]
    - New staff roster! (We all have lives to live, but we will still try to prioritize helping people as fast as possible through the discord & ticket system!)
    - Player cap will be raised as necessary while keeping stability in mind. The max the server may ever see will be 80-90 max.
    - Vendetta Custom Currency Officially Added!
    - Added drinks to the starter kit

    Base Building Mechanics From Expansion (May Update In The Future, Not Made By Vendetta Community)

    **There may be a few missing things we left out but for the most part, everything listed above is now how the server will run. Let us know in the comments below if you find anything we missed!**

    More updates to come from Expansion and we will continue to keep you all up to date on the latest & greatest in the Vendetta community!

  22. Complete Change Log
    - New starter kit created
    - Updated vehicles to spawn as vanilla should for possible parts
    - Bartering Zone created & added to the map
    - Map added to starter kit (Map item required to open your map, so treasure it!)
    - BBP Installed
    - Global chat installed
    - TimeDestruction Installed
    - Unlimited Stamina Removed
    - No Shoe Damage Added (Will be changing eventually I hope to No Shoe Damage WITH feet damage if not wearing shoes)
    - CDZ_Rebalance installed for sledgehammer raiding
    - Pre-made Bases installed to be found at tier 4 military locations (Tisy & NWAF Mainly)
    - Sledgehammer raiding  setup 5 minutes Vanilla / Tier 1 Base Building, 10 minutes for Tier 2 & 15 Minutes for Tier 3
    - Sledgehammer spawn lowered for base raiding purposes
    - PartyMe + Party Layout installed
    - Night time acceleration turned down from what it was bumped to on server creation
    - Server name changed to ~EVC~ Enhanced Vanilla Core Lightly Modded Nub Friendly

    Items Added
    - Code Lock (Available to barter for at bartering zone)
    - Kar98 & 8mm AmmoBox / Loose Rounds
    - STG44 & 792x33 AmmoBox / Loose Rounds
    - AR15 Added (Uses m4 mag, optic & suppressors basically an m4 equivalent)
    - Base Furniture Mod Items Added (Storage Box, Shelf, Fridge, Gun Rack, Gun Cabinet)
    - Storage Box Tags Added (Weapons, Medical, Ammo, Clothing, Component, Construction, Magazine, Tools)

    Bartering Zone Configuration
    - Configured for Cannabis currency
    - Specific items available at Bartering Zone (Meds, Food, Knives, Seeds, Misc survival items.)
    - Cannabis by default vanilla are an item with an internal hidden value of 100%
    ----- Knowing that each cannabis has that internal value does not matter
    ----- Items are configured to be bought for a specific amount of cannabis, so 1 soda may cost 5 cannabis. Not 50% of one cannabis as it's internal value may entail.
    ----- So if you farm cannabis you can buy specific survival items / food at the bartering zone in trade. Or other players for that matter.

  23. There are multiple ways to donate to the server that help out our community entirely. If you are donating to me, Derpicidal just to donate out of the generosity of your heart, that is much appreciated! Most regular donations like this I usually put back into the server for upkeep on the machine fee, custom content for the server or services for the community as in discord or bots etc. 

    If you are donating directly to me just to help me out, thank you in advance! Click Here To Donate To Me
    If you would like to support me and my stream definitely check out my twitch merch. Twitch Merch

    All purchases or donations are non refundable and you agree to this at time of donation or purchase. 

    DZSALauncher Sponsorship Listing
    These donations go directly to the developer of the DZSALauncher that is used to connect to servers and automatically load mods, he offers sponsorship listings, the more that the server has accumulated in donations within 30 days, the more often the server shows up in the top 6 listings on the launcher upon opening it. Listing donations only last 30 days from the moment of purchase, use the links provided as to ensure they go directly to our server if you desire. Both links provided take you to the sponsorship listing page to select how much you would like to donate directly to the IP provided for the servers.
    Vendetta DayZ Deerisle 1PP Sponsorship Listing & Vendetta DayZ Deerisle 3PP Sponsorship Listing


    All custom re-textured and custom paid for content will be kept on the server for everyone to enjoy. 

    Any retextured weapons will be added where applicable according to current in game configuration via trader & server loot and or airdrop / zombie loot table.
    So if something is only at black market trader in game, that's the only place you'll find it, same for safe zone, if it's there then it's there etc.

    No one person is given anything as all the gear and items have to be added to the server for everyone and not any individual player.

    All new custom content such as weapons and items depending on their integrity towards DayZ their value and settings may be adjusted by Vendetta staff to suit the server as seen fit for loot table, trader, airdrop loot, zombie loot etc.

    If you open a store-support ticket we can assist with the following and give you any information you wish to know pertaining to all the custom content available through our services.


    Custom Weapon Commissions
    We have a couple mod developers that do custom work for a fee for our community of course. One of them has set prices for creating weapons for DayZ and if you would like a weapon created or item re-skinned, Cashew's prices are listed here. Not-A-Banana prices vary and would need to contact him via discord which I can do anytime if necessary. Both may be busy or take extended amounts of time to complete commissions just a heads up there. Open up a ticket in the store support category in discord and we can help you find a model or figure out something that suits your wants or needs and walk through the whole process with you.

    Frequently used model website: CGTrader

    Weapon Configuration Commission Prices:
    Melee (Swords, Grenades, Axes)- $15 each
    Attachment (Optics, Grips, Suppressors)- $15 each
    Custom Ammunition (Includes box, ballistics, and model)- $25 each
    Pistol- $15 each
    Shotgun (Pump, Semi, Break-Action)- $20 Each
    Sniper (Bolt-Action)- $20 each
    Assault Rifle/SMGs/DMR (Anything Rifle_Base)- $25 each
    Custom Firing Sound- $8 per weapon
    Custom Weapon Texturing- $15 per weapon (Additional colors $5 per)
    Custom Attachment & Ammo Texturing- $7 per (Additional colors $3 per)
    Future Support (365 days from invoice date)- $7 per weapon

    Rights reserved by Cashew-san to change his prices and fees at any time.

    Please open a store-support ticket to get ahold of us to take a loot at some weapon models and get this situated at which point you will pay via paypal directly.


    Re-Texturing Services \ Custom Textured Weapons & Gear
    Provided below are some images of my work that I've done for people in the past that are satisfied with the work I've provided.

    I'll always work to satisfy the customer with what they want and ensure their satisfaction with the final product before allowing it to be implemented on the server for anyone to use.

    I make the textures myself and set them up for use on our servers and they will always stay on the server so long as dependency mods are on the server as well. 
    Weapons and Clothing are both doable, anything that's been allowed for us to do and anything that's not locked by default p3d.
    Check the clan trader in game to get an idea of what's doable, if you think of something and want to know if it can be done, simply ask in a store-support ticket.

    If you're considering buying a full kit re-texture on the store, ensure you know what you want to be re-textured ahead of time! I will double check to ensure everything that's requested can be done and work with you to figure out anything as an alternative for anything that can't be done.

    Standard Item Re-Texture - $15
    1x Re-texture of an item of your choice that's able to be done.

    This could be weapons, clothing, backpacks etc. Open a store-support ticket and ask if something you want can be re-textured and I will see if it is or not and let you know asap.

    If there is just one weapon or piece of clothing you want done, get this. Unless you have multiple that you want or a full pack more suits your wants.

    Click HERE to be taken to the standard item re-texture store page

    Kits & Gear Previews


    Full Kit Re-Texture - $100 Value Pack ($120 Standard Individual Item Combined Cost)
    A full kit for $100 and comes with 8 re-textured items that have a combined total value of $120 if all were purchased as individual items for $15 each, so you save $20.
    The full kit consists of the following:

    1x Belt or Ghillie Suit (Only Suit, No Additional Pieces Like Hood / Gun Wrap)
    1x Top
    1x Pants
    1x Boots
    1x Gloves
    1x Vest (Quite frequently people choose the Vendetta USMC exclusive vest)
    1x Helmet (Quite frequently people choose the Vendetta USMC exclusive helmet)
    1x Backpack (Quite frequently people choose the MVS Rucksack & Raidpack)

    Click HERE to be taken to the full kit re-texture store page

    Kits & Gear Previews


    Vehicle Re-Texture Pack - $45 (Includes Doors, Trunk Hood / Applicable Parts)
    Re-texturing of some vehicles can be done but not all. Be sure to ask so I can clarify if the one you want can be done or not. At this moment I know the following can be done and the list will be updated as time progress's. 

    Can Be Done
    - Gurkha

    Can Not Be Done
    - Camper
    - Lancer

    Click HERE to be taken to the vehicle re-texture store page

    Kits & Gear Previews


    Custom Starter Kit / Item Re-Textures
    You will spawn with this kit on all our servers for future use. All items are re-textured default starter items and serve no value or gain over any other starter player.
    Comes with the following re-textured to your liking
    - Hoodie
    - Pants
    - Shoes
    - Knife (Karambit, Balisong, Vendetta Knife) You can choose one to have re-textured or consider buying your own custom model to have added to the server.

    If you choose to have your own custom starter knife model added to the server, we will chat in the ticket about models on CGTrader and you will pay for the model and my feel to configure it to properly work and set it up and apply it to you for your starter knife. $15 Knife Setup Fee (Alt Texture Comes With Starter Kit)

    Click HERE to be taken to the starter kit re-texture store page

    Kits & Gear Previews


    Priority Queue
    There are two types of queue's on the store page.
    - Standard monthly payment (Standard amount of months at a time depending on purchase quantity)
    - Subscription payment (Automatic payment method monthly)

    $5 Month Standard Payment Method - HERE (Purchase Quantity Determines Added Priority Queue Time)
    $5 Subscription Monthly Payment - HERE (Monthly automatic payment)
    $45 1 Year Prio Queue Sub - HERE (Pay for 9 months on subscription, get 3 free for a full year!)


    Custom Buildings & Statics
    We can have custom buildings, structures, static items and terrain type models to the servers!
    We would sit down together in a store-support ticket and find a model of a building or structure, environment piece or static that would be setup properly by either myself or a developer we have on hand for this line of work. If you are interested in this, we will walk through the whole process together but prices may greatly vary thus cannot be prices as is. Mostly ranging from $20-$80 for a model, and depending on the developers fee anywhere from 20-100 GBP. Not USD. The developer we have for structures is not from the US and we have to convert currency for him. As mentioned prior, this whole process will have us to walk through all of it with you for as simple a process as possible.

    All custom buildings or structures and statics will be added around the map for everyone to see, build in and enjoy at their own leisure. They may base build in them, raid them and expect them to be treated as any other structure in DayZ would in correlation to how they're to be treated on the server. They will not be for any single person to use or have as the whole server must be able to enjoy all the content we want to provide!

    Click HERE to be taken to the statics & buildings store page


    Raffle Tickets & Drawings

    Vendetta Raffle Discord Link - HERE
    Raffle Ticket Store Link - HERE

    1x Ticket - $10

    We host raffle drawings from time to time for real prizes! 
    Prizes vary in product value & type.
    Raffle events are hosted and funded by Derpicidal, vendetta server owner & partner Nightmaregamer.
    Event details and drawing dates may be posted in the raffle discord linked above. 
    Events may have "BOGO" or Buy One Get One coupons available from time to time as well so keep an eye out!

    First Raffle Winner Photos


    Discord Giveaway

    1x Giveaway - $5

    Have us create giveaways in discord for everyone to enjoy some eventful time on the server with custom content givaeways!

    dmin's will create random miscellaneous giveaways in the discord for anyone and everyone to enter to win.

    Giveaways that are donated for will be created as soon as possible in the discord and setup for anywhere between 1 hour to 3 hours for the maximum end time.

    Bundle giveaways may consist of better content for everyone to have a chance at earning some nice things!

    Prizes May Vary Every Giveaway!

    1 - 4 Giveaway Bundle = Tier 1
    5 - 9 Giveaway Bundle = Tier 2
    10-20 Giveaway Bundle = Tier 3
    21-30 Giveaway Bundle = Tier 4
    31+ Giveaway Bundle = Tier 5

    Tier 1 = Misc Value 100K
    Tier 2 = Misc Value 200K
    Tier 3 = Misc Value 300K
    Tier 4 = Misc Value 400K
    Tier 5 = Misc Value 500K


    1x Bit - $0.50 (Minimum Purchase 2 Bits - $1)

    Currently only used for cosmetics I've made that serve no purpose other than base decoration.
    In the future they will be used for in game minigames such as arcade style machine games and slot machines with their own prize configurations. (Future Content)


    If you have taken the time to sit down and read this through, congratulations and thank you as you're probably one of the few to read the whole thing!
    I would like to thank you for playing Vendetta DayZ servers and wish you Happy Hunting!
    ~ Derpicidal

  24. Chapter 1: Z-Day

    Prequel Flashback

    Ground Zero... The place where it all began. You know, that one hospital up north where they were conducting animal experiments and supposedly the virus outbreak originated. 
    A group of survivors managed to make their way up there and report what they found before their radio cut to static, no-one's heard from them since. From everything gathered, they managed to find the lab where they conducted animal trials, everything happened so quick, they even left their test subjects to rot. They reached what we believe to be the room where it all started. The hospital had quarantine tents and zones around outside, military stationed accordingly and kept it all hush-hush until the night the world went dark. From what they could find, it’s apparent they were testing for weeks or even months before shit hit the fan. Dead animals and test subjects everywhere, it’s no wonder the virus broke out. From their research notes we can tell everything was going fine testing until it just...happened. The last recording documented in the lab...

    "Subject A-171 has shown signs of extreme aggression and hunger with no apparent sign for mental capability to respond or control of motor skills. Subject only seems interested in food while being over aggressive and has lost all sign of life as an average human. A couple members of the guard stationed here are attempting to enter the room to give it some food, let’s see how this goes… With extreme aggression subject A-171 is furious and doesn’t seem interested in the food. With the door to the subject’s room locked, the guard has no way to escape and we will see how the encounter goes. Within moments, A-171 has the guard pinned to the wall and is attempting to bite him. Guard’s don’t open that door!

    The recording went to static.. After that, the virus spread quickly, decimating the population and who knows, maybe this is just how nature intended to bite back. Either way, another group of survivors are about to head up and check it out, see if they cant find anyone that may be left alive up there from the first group to check it out. Be careful up there, it may be crawling with the undead. Use the buddy system, don’t take chances! Good luck.

    Flashback Break Point


    The Beginning

    Zombies huh?....So you think you can hack it? Think you have it in you to see where your story takes you on your survival run? Everyone's got a story to tell, everything around or what's left of what used to be the world. When shit hit the fan, the military was the first to go. The virus started somewhere out in Russia, they were working on some form of bio-chemical warfare trying to determine what they could make that could bring entire continent's crumbling overnight. Testing on rats and animals at first, they finally figured out some fucked up combination of mad cow disease, rabies and who knows whatever the hell else they could come up with. After the first couple trials on humans, they quickly realized they fucked up deciding to screw with nature, and nature bit back. They created the living dead, zeds, flesh eaters, zombies. Before everyone knew it, the virus began to spread. After getting bit, the first subject was quarantined and watched but finally turned after about 72 hours, getting progressively worse physically over the duration. Someone had to have let it out somehow or they couldn't control it, no one really knows what really went down that night, but now the entire world has paid the price. What's left around the world is what we have to work with. People still getting turned by the day, is this global genocide? So what's up with all the gear you find on zombies, you might ask. Well you have to figure, they were just like you before they were turned. Scavengers, struggling to survive just as everyone that's left. They may have picked up some things along the way that might just come in handy. Anything from food, clothing, plate carriers, guns and more. They might have just what you need to survive another day. With scavenging what's left to survive for food, hunting wildlife, killing the undead for whatever valuables they may have left on them and most definitely fighting off any other remaining survivors may that may be roaming about, you may just find what you need to survive the last of your DayZ.

    So you've survived a few nights on this undead earth have you? I'm sure you've seen that people are surviving in this post-apocalyptic version of earth, people have their own hideout, their own bases if you will. With the discovery of other people struggling to survive, you're going to have to try just that much harder to make sure you find what you need to start fortifying your own location for some shelter from the undead and other survivors. Using nails and planks from what you can find left in this world, making your own supplies from cutting lumber and forging planks, even metal plates can be used to fortify something I'm sure.  Some places may be a bit difficult to break into, may need to find something that can smash through anything....Hammers? No that wouldn't work...Handsaw? Maybe you can cut your way in somewhere? No that doesn't work either... Sledgehammers must be the only way, after pounding on walls and trying to get into a location for some time, the walls finally crumble. Now loot what you can and get out before someone notices! Carry as much as you can, get anything you can to help survive another night and maybe any supplies they have left over to help advance on your own location to help survive another night. Everyone's scavenging what they can to survive, you're only doing what you have to and what your survival instincts are telling you. Whether you get away with what you need or everything you can carry just keep in mind, people may be just around the corner waiting...ready to end your story just as quick as it began. Nothing is sacred, nowhere is safe to hide, eventually everyone's story must come to an end... Try to hold out as long as you can, everyone is struggling just as much if not more than you are, find some food and a weapon at least to help yourself live to see another day. Stay safe out there, stay hydrated and vigilant because everywhere you turn could be one last step you take in this apocalypse. Till next time!


    Chapter 2: Doc's Research & Last Survivors

    Prequel Flashback

    It’s been a little over 72 hours now, nothing on comms for 62 hours since they made contact with the location. Not sure if I want to send anyone else in there at this point. Cant go risking every life for who knows what may even be there. From all the info gathered at this point two different groups have gone in and yet to be heard from again. Everything was fine up until they got to the hospital, it took them a few hours to get there...but not long for comms to cut out. Last thing that came through the comms were this... 

    We’re coming up to the hospital now, it’s been silent up to this point. Almost eerie quiet with an over creepy vibe to the place. All 4 of us are grouped up together. We’re entering the hospital now, glass everywhere it’s impossible to be quiet and getting dark out, this isn’t sitting right with me right now man. Something feels off about this whole situation. “Faint mumbles from another group member in the background”. Yeah I know we just need to keep cool and play this safe, people already wen’t missing from here before remember? “Loud roaring yell in the background” What the fuck?! RUN! “Scuffling and panting hastens quickly” Close the door quick, quick, QUICK!!! “Loud crashing on the door from the outside” What the hell are we going to do those didn’t look like normal zeds man. Those things, they weren’t even human! “Crashing and banging stops for a moment....CRASH.....the door comes crashing to the floor” OH SHIT NO SHOOT THEM! “Intense gunfire followed by dramatic screaming of one...two...three...all four in the group"

    We have someone sitting around waiting to see if anyone gets back at any point so our radios are always on, broadcasting on all frequencies for any survivors.

    Rations are getting low meaning either way, we have to send people out for food. Many of us are fed but a few of us are going with less than graceful rations for the young ones. I’m sure they would be grateful if you would bring some extra food with you if you manage to make your way here. I know it’s a tough run, plenty of zeds in your way but we might be able to help you out, you scratch your back we scratch yours kind of deal. We may not have much for gear or anything, but we can pay heavily if necessary for items we need if you manage to get that far. Everyone needs something, everyone has a price for something. Feed the civilians and children, help arm the troops that need extra gear or bring supplies for research to the doc whenever he gets back. Oh? You’ve already met him out in Cherno? Well that's good, one less person to introduce. I’m sure you know what he needs now to keep working. He mentioned something about being an assistant to one of the lead scientists at the research facilities working on this form of chemical warfare for the Government. His name he’s yet to tell anyone to this day so everyone just call’s him Doc. No on really knows much about him other than that, he keeps to himself. He may show up from time to time at other places but he can handle his own when it comes to the zeds. Anyway, you should get back out there and give him a hand, he needs some things for his research, get him some stuff then make your way over here, we could use the food and supplies for the remaining survivors here. Hope you manage to hold out long enough in this forsaken land, maybe get yourself some shelter for the incoming night. If you listen hard enough on clear nights you can almost hear the zombies still yelling out at Ground Zero, we might just have to go check things out in person if Doc isn’t sending you up there already.

    "Alarm Sounding In The Distance"

    SHIT! They crossed the threshold! 

    "Voice fading & Yelling"

    Somebody get those damn zeds away from the sensors before you attract something worse!

    "Loud boot steps closer as the voice seems to come closer directed back to you"

    Anyway, we'll see ya soon okay? Stay safe and warm out there it's almost dark, good luck.



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